
The premise
One button, one cat, one fishThe cat runs by itself. You tap to jump. It bounces off walls and changes direction. Reach the fish before time runs out.
Levels
30Handcrafted, increasingly devious.
Aesthetic
Four shades of greenGame Boy palette, 8-bit chiptune audio.
The trick
Flying CatsA helper mechanic for when precision alone is not enough.
Controls
Tap or spacebarOne input. That is the whole interface.
Status
Demo still worksThe "director's cut" version is playable in browser
Screenshots
Four shades of green, thirty levels of regret




A game about a jumping cat
Le Gatuno started as a GBJAM 5 entry in October 2016 with ten levels and several game-breaking bugs. By January 2017 it had thirty levels, a rebuilt engine, and a spot on the Play Store.
The cat runs. You tap. It jumps, bounces off a wall, changes direction, and you tap again. Reach the fish before time runs out, collect three stars if you feel like showing off. The controls are one button; the difficulty is not.
The Play Store listing is gone. The itch.io demo still runs in a browser if you want to see what a game jam cat looks like.
DETAILS
- Release
- 7 Jan 2017
- Platforms
- Android (delisted)
- Engine
- Unity
- Art
- Aseprite
- Developer
- Tony Mtz
- Music & SFX
- Mark Sparling
- Levels
- 30
- Origin
- GBJAM 5 (October 2016)