Building lasting products with partners, not clients.
Service 01
Custom software development
Internal tools, native mobile apps, data-heavy web apps, and the unglamorous system that holds a business together. We write it in the open, hand it over with tests, and you keep the repository.
- Web apps and dashboards, front to back
- Rescue work on a codebase nobody wants to open
- Tool-building for teams who keep doing it by hand
- Paid discovery first, then a fixed scope you approve
BackendFrontendNative Mobile
Service 02
Videogame development
Full production on a small game, or one discipline on yours. Games shipped since 2017 in Unity and Phaser, including the parts nobody enjoys: save systems, localisation, storefront builds.
- Full production of a short to medium game
- Prototypes that answer one design question
- 2D art, pixel art and animation
- Port and release work for PC, macOS, Android and the browser
UnityNative MobileMultiplayer Online
How it goes
Four steps, no surprises in the invoice
The same process whether it is a dashboard or a game.
Step 01
A call and a written briefForty minutes, then we send back what we heard and what we think it costs.
Step 02
Two-week paid discoveryScope, risks, a real number.
Step 03
Build in two-week slicesYou see a build every second Friday.
Step 04
Handover you can actually useRepository, tests, a written runbook, and thirty days of us answering the phone.
Availability
One slot open, from January 2027We book one contract a year so the rest of the year stays ours.
9Years shippingSince the first game jam.
1Contract a the timeYours, if the fit is right.
14Days to a quoteFrom the first call.
0SubcontractorsWe do the work ourselves.
What we turn down
Crypto, gambling, anything that needs a team of twelve by March, and projects with no budget named. We will say so in the first reply rather than waste a month.
Tell us what you are building
Three short steps. We read every one and reply within a week, even when the answer is no.