Devlog
Once a month we write down about our experiments and learnings.

DEVLOG #8 · 17 SEPT 2026 · 2 MIN READ
Building Poke
The tech behind Poke: reusing server code from an unfinished project, client animation sync, and turning a debug button into quick play.
Devlog #4 · 25 Apr 2017Easy voxel art for UnityPixel art in 3D, from MagicaVoxel to a rigged Unity character.Devlog #3 · 24 Feb 2017Sunday working meetingsBook the morning, leave the house, invite everyone else.Devlog #2 · 22 Jan 2017Creating Wave PanicOne word, 48 hours, and a lot of paper.Devlog #1 · 18 Jan 2017Playing with Tobii EyeXA sponsor sent us an eye tracker. The SDK took under an hour.